![How does Blender apply the 2-D Volume Displacement Texture to a 3-D object? Especially when it's greyscale? How would it apply RGB differently? : r/blenderhelp How does Blender apply the 2-D Volume Displacement Texture to a 3-D object? Especially when it's greyscale? How would it apply RGB differently? : r/blenderhelp](https://preview.redd.it/ruxja7m03mc81.png?auto=webp&s=e0855661621dd4288f2b9ca1a075a13404925453)
How does Blender apply the 2-D Volume Displacement Texture to a 3-D object? Especially when it's greyscale? How would it apply RGB differently? : r/blenderhelp
![Released my shallow water solver. The simulation algorithm is entirely in Geometry nodes : r/blender Released my shallow water solver. The simulation algorithm is entirely in Geometry nodes : r/blender](https://external-preview.redd.it/released-my-shallow-water-solver-the-simulation-algorithm-v0-VuBpNvG92YjeSG5KTzN5oa_Fe-anU8vBrUDw2b2O8qk.png?format=pjpg&auto=webp&s=ba3125b3b5f6ae396e9f1fbf2de2ac6b3217dba2)
Released my shallow water solver. The simulation algorithm is entirely in Geometry nodes : r/blender
![Is there anything technically lacking from Blender that was used in these Maya/Arnold renders, based on volume displacement? I believe it's a camera based projection for the distortion for the most part. Is there anything technically lacking from Blender that was used in these Maya/Arnold renders, based on volume displacement? I believe it's a camera based projection for the distortion for the most part.](https://i.redd.it/2gl43nfz34z51.jpg)